Reportlinker Adds Video Games Report

NEW YORK, Sept. 8 /PRNewswire/ -- announces that a new market research report is available in its catalogue.

Video Games

This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2006 through 2015. A five-year historic analysis is also provided for these markets. The report profiles 169 companies including many key and niche players worldwide such as Activision Blizzard, Inc., Capcom Co., Ltd., Electronic Arts, Inc., EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Jadestone Group AB, Konami Corporation, Konami Digital Entertainment Co. Ltd., Konami Gaming Inc., Microsoft Corporation, Namco Bandai Holdings, Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Sega Corporation, Sony Computer Entertainment America Inc., Square Enix Holdings Co. Ltd., Eidos Plc, Take 2 Interactive Software, Inc, and Ubi Soft Entertainment S.A. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.


Study Reliability and Reporting Limitations I-1

Disclaimers I-2

Data Interpretation & Reporting Level I-3

Quantitative Techniques & Analytics I-3

Product Definitions and Scope of Study I-3

Console Games I-4

Handheld Games I-4

PC Games (Excluding Online Games) I-4

Online Games I-4

Wireless Games I-5



A Prelude II-1

Video Games: An Evolution Scan II-2

Entertainment Software Industry: A Primer II-2

Market Fundamentals II-3

Changing Demographics of Modern Players II-4

Traditional Users II-4

Gray Gamers II-4

Women: Succumbing to the Charms of Video Games II-5

Competition II-5

Sony, Microsoft and Nintendo: The Three Battle Scarred

Warhorses II-5

Table 1: Worldwide Video Games Market (2007-2009):

Percentage Breakdown of Dollar Sales by Platform - Nintendo

Wii, Playstation 3, X360, Playstation 2, Nintendo GameCube

and Xbox (includes corresponding Graph/Chart) II-6

Table 2: Worldwide Video Game Market (2008): Percentage

Breakdown of Unit Sales by Category - Nintendo Wii,

Microsoft Xbox 360, Sony PS3 and Sony PS2 (includes

corresponding Graph/Chart) II-7

High Entry Barriers: A Characteristic Feature II-7

Market Majors Fall Prey to Backward-Compatibility Issues II-7

Microsoft's Mighty Xbox 360 Stumbles II-7

Sony's Powerful PS3 Follows Suite II-7

Nintendo's Wii Makes a Comeback to the Fore II-8

Spiraling Competition To Soften Prices II-8

Impact of the Recession: A Review II-9

Cautious Optimism Prevails II-9

Noteworthy Trends & Issues II-9

Technological Advancements To Drive Growth II-9

Hardcore Games Indispensable To Growth II-10

Rise in Casual Gamers To Help Drive Demand II-10

Serious Games to Enjoy Strong Growth in the Future II-11

Perceived Educative Value Of Video Games On the Rise II-11

Video Games Industry Continues to Attract Investments II-12

Consolidation Blows In the Wind II-12

Handheld Game Consoles Depict Strong Growth II-12

Handheld Games: Downloads Gain Popularity Over Subscription Fees II-13

Rising Game Development Costs Jeopardizes Profitability II-13

Outsourcing: An Antidote to the Predicament II-14

Table 3: Global Video Games Development: Percentage Share

of Outsourcing Cost of Total Development Cost for Years

2005-2010 (includes corresponding Graph/Chart) II-14

Mobile Games Stand At the Forefront of Innovation & Growth II-14

Wireless Gaming Offers Opportunities On a Platter II-15

Small Screen Games Send Cash Registers Ringing II-16

3G Mobile Communications Offer a Business Case for Mobile

Gaming II-16

Women: Major Revenue Spinners in the Mobile Games Market II-16

Broadband Broadens The Online Gaming Market II-17

Online Games Gather Steam II-17

Table 4: World Market for Online Video Games (2008):

Percentage Breakdown of Dollar Sales of Top Game Titles -

World of Warcraft, RuneScape, Lineage, Lineage II, Final

Fantasy XI, Dofus and Others (includes corresponding

Graph/Chart) II-18

Table 5: World Market for Video Games (2006 & 2010P):

Percentage Share Breakdown of Revenues by Segment - Online

(MMOG and Casual Online) and Offline (includes

corresponding Graph/Chart) II-18

Table 6: World Market for Online Games (2006): Percentage

Breakdown of Online Games Titles Developed Ranked by Region -

Japan, US, South Korea and Others (includes corresponding

Graph/Chart) II-19

Table 7: World Market for Video Games (2007): Percentage

Breakdown of Dollar Sales by Retail and Online Distribution II-19

Table 8: Global Digital Game Platforms (2009): Percentage

Breakdown of Revenues(includes corresponding Graph/Chart) II-19

Table 9: Percentage Breakdown of Cumulative Number of

Online Game Subscribers by Region - 2009 (includes

corresponding Graph/Chart) II-19

Challenges To Reckon With II-20

Growth in PC Gaming Tames Down II-20

Convergence & Improved Network Capability: Crucibles for Success II-20

Streaming Technology II-21

Growing Popularity of iPhone Casts a Long Shadow of Worry for

Nintendo DS II-21

New PS3 Lacks Emotion Engine: Raises Concern II-21

Outlook for PlayStation 3: A Straight Talk About the

Product's Future II-22

Trends in Video Game Advertising II-22

Opportunities Are Afoot for Console Component Manufacturers II-23

Strong Growth in Video Games Echoes Downstream Into the

Semiconductor Market II-24

Table 10: Worldwide Video Game Semiconductor Market (2009):

Percentage Breakdown of Dollar Sales by Category - Logic,

Processors, DRAM, Flash, Analog, Optoelectronics, Discretes

and Sensors (includes corresponding Graph/Chart) II-24

Table 11: Worldwide Video Game Semiconductor Market (2007):

Percentage Breakdown of Dollar Sales of Leading Players -

IBM, Sony, NEC, ATI/AMD, Sharp, Nvidia and Others (includes

corresponding Graph/Chart) II-25

A Peek Into Challenges In Store II-25

Threat of Second Hand Products On the Rise II-25

Piracy Takes the Wind Out of the Market's Sails II-26

Lack of Skilled Workforce II-26

Negative Publicity Over Violent Video Games Blemishes

Business Opportunities II-27

2009 & Beyond: A Recapitulation II-27

New & Popular Games in Retrospect II-28

Top 5 Video Game Titles in the US, UK & Japan, Ranked by

Unit Sales As of the Year 2008 II-28

Top Selling Mobile Games in 2008 II-28

Worldwide Video Game Releases in 2007 II-29


Video Games: A Primer II-31

Video Games Software: A Definition II-31

Online Downloads II-31

DVDs II-32

CDs II-32


Cartridges II-32

Video Games Software: Classification By Gaming Platform II-33

Console Games Software II-33

Popular Games for Xbox 360 II-33

Popular Games for Sony's PlayStation 3 II-34

Handheld Games Software II-34

PC Games Software (Excluding Online Games) II-35

Online Games Software II-35

MMORPG (Massively Multiplayer Online Role Playing Game) II-35

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