Now Available for Licensing
Global facial animation technology company promises a new paradigm of real-time digitization that is causing video game companies to radically alter how they produce content
SAN FRANCISCO — (BUSINESS WIRE) — March 21, 2018 — “Cubic Motion's breakthrough computer vision and facial animation technology was one of the keys to our success,” said double Academy Award winner and CTO of Epic Games Kim Libreri. “Creating believable digital characters that you can interact with and direct in real time is one of the most exciting things that has happened in the computer graphics industry in recent years.”
Epic Games will be showcasing the full potential of Cubic Motion’s facial performance capture system, which enables real-time face animation to mirror human emotion. Epic will be unveiling the Siren proof of concept character, driven by a live performer, that will have realistic face and eye movement and the ability to interact with participants. The demonstration at the Game Developers Conference utilizes 3Lateral’s facial rigging technology with body animation driven by Vicon’s motion capture system.
Cubic Motion’s highly sophisticated digital humans set the quality standard for real-time motion animation for the entire video game and entertainment industry. Its computer vision technology tracks more than 200 facial features at over 90 frames per second and automatically maps this data to extremely high-quality digital characters in real-time.
“We are offering the keys to unlock a virtual world, enabling content producers and game developers to more easily interact with our technology and streamline the creation process for performance driven real-time digital humans,” said Andy Wood, Chairman of Cubic Motion. “By 2020, this will no doubt transform content production across the board by making this technology universally available. By 2024, we may all be interacting with digital humans in some way or other, whether its via headsets, films, TV, games, live performances and broadcasts, or by directing digital assistants in our homes in real-time.”
Cubic Motion’s motion-capture technology allows a live actor to perform within the entertainment and game world in real-time. The technology transforms the production process, allowing directors and producers to see the result instantly and perform continuous retakes, saving time and money when developing games, film, TV and virtual assistants. Ideal for eSports, it also can create outstanding results for live broadcast, allowing new content to be created in real-time and transmitted directly into a game.
About Cubic Motion
Cubic Motion is the world leading real-time computer vision and digital animation company providing proprietary performance-driven facial capture technology. The company licenses its products and services for real-time facial animation in video games, films, virtual reality and augmented reality. The company’s award-winning Ph.D. scientists, technologists, specialist animators and producers solve the most complex and challenging problems in computer vision. Cubic Motion's technology analyzes, converts and maps the complex data of human facial performances to create hi-fidelity believable digital humans and characters that are either digitized from video or captured in real-time.
Olmstead Williams Communication