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Changing the game: OTOY improves economies of scale, speed, and cost with powerful next-generation production pipelines for CG rendering, post production, and VR and AR development at SIGGRAPH 2015

World's first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines

LOS ANGELES, Aug. 11, 2015 — (PRNewswire) —  At SIGGRAPH 2015 today, cloud graphics company, OTOY Inc., unveiled next-generation production pipelines set to dramatically improve economies of scale, speed and cost for CG rendering, post production, and VR and AR development, through flexible, cloud-based technologies designed for current and forthcoming production needs. Showcasing how even the most demanding production requirements can be handled with ease by these pipelines, OTOY demonstrated the first-ever example of a navigable, room-sized light field rendering with animation in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and insanely fast rendering of volumetric effects, all powered by OTOY technologies including OctaneRender, OctaneRender Cloud, and ORBX Media Player.

"OTOY has made astounding progress, taking breakthrough technologies we premiered at SIGGRAPH last year and productizing them into fully functional, future-ready production pipelines that anyone can use today," said Jules Urbach, Founder and CEO, OTOY. "The most demanding formats such as holographic light field rendering and 16K video are achievable today in an economic way, using existing tools. We're proud to continue our tradition of graphics innovation, and will strive to put even more revolutionary capabilities in the hands of content creators everywhere."

OTOY is demonstrating the following at SIGGRAPH at booth 845:

Groundbreaking photorealistic VR and AR with OTOY's holographic light field rendering pipeline

The ultimate in VR presence with live 360-degree avatar scanning for VR

Handling demanding rendering with ease with OTOY's 16K video pipeline

The first-ever hands-on of OctaneRender 3 preview

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY's Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:

At SIGGRAPH 2015 OTOY demonstrated the ultimate in VR presence through human-sized avatar scanning. OTOY's ORBX Media Server creates a live representation of yourself in a VR experience that mirrors your actions in the real world, and will allow you to interact with others in the same room or over the Internet. The avatar scanning can be combined with other technologies such as LightStage face scans and CG bodies or avatars to produce evermore realistic representations of users inside of VR applications.


At SIGGRAPH 2015, OTOY demonstrated 16K video rendering and playback demonstrating how even the most demanding future media standards can be handled easily and economically today with existing OTOY technologies. Here a 16K video wall plays a 16K video rendered using OTOY's pipeline across 12 UltraHD 4K displays.


At SIGGRAPH, for the first time ever, OTOY will let users try out the next version of the world's best GPU renderer, OctaneRender 3, test driving its speed and efficiency of volumetric rendering for effects like smoke and fire. For content creators unable to make it to SIGGRAPH, OTOY is also hosting a live version of OctaneRender 3 on the OTOY website allowing users to test the new version in their browser by visiting www.otoy.com and clicking the "Octane Demo" link.


OTOY, Inc.

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Will Willis, 917 679 3510
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Web: http://www.otoy.com