SIGGRAPH 2017 Announces Highlights From This Year’s Emerging Technologies, Studio, and Real-Time Live! Programs

Other highlights within the Studio program include an Epson sponsored t-shirt design competition and a special appearance by “Tiny,” a giraffe, who will be available for two animal drawing sessions with Otis College of Art and Design’s Gary Geraths.

Last but not least, the SIGGRAPH 2017 Real-Time Live! program is a one-night-only event that will showcase the latest trends and techniques for pushing the boundaries of interactive visuals. Watch the preview trailer.

“This year’s Real-Time Live! will represent a true spectacle of graphics rendering techniques from the most creative and technologically advanced minds across our industry,” said SIGGRAPH 2017 Real-Time Live! Chair Cris Cheng.

Real-Time Live! will feature 10 presentations. Among the highlights are:

The Human Race

The Mill and Epic present “The Human Race,” an interactive film made possible by real-time visual effects, blurring the line between production and post. Powered by UE4, The Mill’s Cyclops production workflow system, and The Mill Blackbird, the film revolutionizes the conventions of digital filmmaking to create a film anyone can play.

Penrose Maestro

Penrose Maestro is a suite of tools that enables artists to review and work on a VR story in a collaborative, multi-user native VR environment. It takes the artists into the production together, allowing for perfect spatial context when taking notes from a director.

Star Wars Battlefront VR: Piloting an XWing for the First Time

Star Wars Battlefront VR was released to critical acclaim in December 2016. This is the first VR game ever created using Frostbite, the same engine that powers games like Battlefield. The production team at Criterion Games faced the challenge of creating a VR game on PS4 with visuals that match modern AAA games.

Register for SIGGRAPH 2017 at

About SIGGRAPH 2017

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30 July–3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017  website or follow SIGGRAPH on  FacebookTwitterYouTube, or  Instagram for more detailed information.


The  ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.


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