Based on academic research, the plot puts you in the shoes of a 1946 war correspondent returning from overseas. She wants to get to the bottom of a mystery that involves top brass in the military and the government. Unfortunately, she will meet resistance both from Washington... and at the office.
"Because the story takes place almost 70 years ago, we can highlight these gender issues without seeming exaggerated," stated the writer, Emilie Villeneuve. "The player will foremost seek to solve the plot, and along the way will discover the real obstacles. The issues explored are still very present today."
"Prejudice limits our collective potential," confirmed the game designer, Thiéry Adam. "By placing our players in emotionally engaging situations, we hope to prepare them for similar situations in real life. By wrapping this scenario around a familiar word game mechanic, it is accessible to everyone."
Emilie Villeneuve has been a freelance writer for a dozen years. Gastronomy, culture, cinema & real people stories are her favorite topics. She is the author of "La Fille invisible", an award-winning graphic novel describing the story of a girl living with anorexia, based on academic research on the disorder. She has also co-written the books "Moutarde chou" (2012) & "Ste-Tite: Une histoire tirée par les chevaux" (2014). She contributes regularly to the magazines "Elle Québec" and "Véro" as well as the newspaper "La Presse" & "La Presse +".
Thiéry Adam has studied comics, film animation, and project management. He has worked at Ubisoft & Ludia over the last 11 years as lead designer and senior producer. His past projects include Far Cry Instincts, Splinter Cell Conviction, Hell's Kitchen, Jurassic Park Builder, and Waldo & Friends. Today he has ventured out on his own to help independents fulfill their projects.
SOURCE Studio T. Adam
|Studio T. Adam
<p> </p> <p> Thiery Adam, <a href="mailto: Email Contact href="tel:514%20691-5853">514 691-5853</a> </p>