Chaos Group Attends FMX!

April 27, 2011 - Chaos Group is gearing up for the FMX 2011, an annual animation, effects, games, and interactive media conference to be conducted May 3-6 in Stuttgart, Germany. The team is preparing for a notable presence at this year’s conference, including a hands-on demo of the new features available in V-Ray 2.0 - with interactive rendering on CPU & GPU - at the Weltenbauer’s booth.

V-Ray 2.0 for Maya will be officially presented at FMX. You know you want to check it out!

Join us for exclusive workshops open to all FMX attendees!

An insight on the new, distinguished features of V-Ray 2.0 for 3ds Max and Maya
Tuesday, May 3rd at Raum Karlsruhe from 15.00-16.00h
Reserve your seat, here!

The first workshop, on Tuesday will provide participants with an insight on the new, distinguished features of V-Ray 2.0 for 3ds Max and Maya. A few highlights of what attendees can expect at this workshop include:

  • RT- CPU/GPU- unprecedented speed and flexibility achieved with the V-Ray interactive rendering system
  • Car paint material- create stunning car paint shaders complete with base, flake and coat layers
  • Distance texture- use procedurally generated textures to create a wide range of effects based on the distance between various objects in the scene
  • Multi-sub texture – assign different textures based on object ID
  • Light select render element – extract the contribution of each light to the scene, change their intensity in post-production and compose them back together
  • Stereoscopic helper- quickly set up stereoscopic images and animations
  • Lens analysis utility- easily match the distortion of your real world and your virtual cameras
  • Lens effects- add a full range of bloom and glare effects


Interactive Rendering Workflow with V-Ray
May 4th at Raum Karlsruhe from 11.00-12.00h
Reserve your seat, here!

At the second workshop, part of the Rendering & Lighting session on Wednesday you will learn how to achieve interactive set-up of your main rendering components:

  • Lighting & Rendering – advanced custom Sun & Sky usage and Image Based Lighting
  • Realistic materials- complex materials set-up
  • Advanced camera matching- stereoscopy, lens effects, distortion and depth of field
  • Production quality rendering- new GI techniques
  • Advanced compositing- new tips and techniques for compositing


See you at FMX!
Chaos Group Team

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