Professional Texturing Platform for AAA and Mobile Game Developers Adds New Batch Tools and New 2D Painting System
CLERMONT-FERRAND, France, August 22, 2012, Today, texturing technology has reached a new high with the release of Allegorithmic’s Substance Designer 3(SD 3), the latest version of its popular non-linear texture and material processing software. With the addition of 2D painting utilities, and new batch processing tools that can automate away the most tedious of tasks, Substance Designer has become an even more potent ally to developers working on every type of game project, from mobile and web, to the next generation of AAA games.
“Substance Designer 3 follows the lead of our user base,” said Dr. Sébastien Deguy, founder and CEO of Allegorithmic. “They are passionate, and they know what makes their world better. These new features will be welcomed with open arms.”
As game development is often expensive, SD 3 was designed to alleviate some of the biggest loss areas in an artist’s work routine, all while creating high-quality graphics that will help sell a game’s look and feel upon release. The robust tool set found in SD 3’s work environment begins this process by eliminating the need to jump in and out of numerous texturing programs. It extends it further by allowing users to customize, share and easily scale up their textures to any game platform, so your focus can remain on the creative process, instead of unnecessary hurdles.
Key Features in Substance Designer 3 include:
- Unique Batching Tools – automates 80-90% of the texturing work by replicating texturing templates on a collection of meshes.
- Bitmap Painting System – allows users to do retakes on images, and polish the surface art of their textures with 2D painting tools.
- Advanced Filter Library – slims the time it takes to get to a professional-grade texture with hundreds of predefined substances and filters.
- 4K working environment – bake your outputs at higher resolutions.
"Substance Designer, for us, has eliminated the need to have multiple texturing applications open at once,” said Kenny Lammers, beta tester and Technical Director at Ozone – Interactive. “We can tile our photographic references, we can create normal maps from photos, and we create patterns and noises very quickly. This empowers us to move in more efficient manner as we create high-quality assets.”
Pricing and Availability
Substance Designer 3 is available now on both the Mac OSX and PC platforms as an interchangeable license for the retail price of $590 USD. An upgrade price of $300 USD is also offered for pre-existing users. For more information or to request a copy for academic purposes, please call: +33 4 73 34 70 86 or visit www.allegorithmic.com
Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is a leader in the 3D content production industries with clients including Autodesk, NVIDIA, Intel, Tencent, NCsoft and Funcom. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company’s flagship product range is Substance. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.