Virtual Reality Technologies: Global Market to 2022

DUBLIN, March 5, 2018 — (PRNewswire) —

The "Virtual Reality Technologies: Global Market to 2022" report has been added to's offering.

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This report analyzes the market trends of VR technology, future growth and regional market of the same. The scope of this study includes components, technology type, applications, and regions.

By component, the market in this report is segmented into hardware and software modules. Hardware devices are further sub-segmented into input devices, VR engine, and output devices. Similarly, the software is sub-segmented into application software and cloud-based solutions. The technology segment is broken down by fully immersive, non-immersive, semi-immersive, and distributed technologies. The applications of the VR market considered in this report include gaming, healthcare, military, industrial training, and other applications such as architecture & design, sport, and the entertainment industry. Finally, by region, the market in this report is segmented into North America, Europe, Asia-Pacific, Rest of World (ROW). Revenue forecast from 2017 to 2022 is provided for virtual reality technologies segments and regional market with estimated values has been derived from manufacturers' total revenue.

The report covers a discussion of the major players across each regional market. Further, it explains the major drivers and global dynamics of the market and current trends within the industry.

The report concludes with a special focus on the vendor landscape and includes detailed profiles of the major vendors in the global virtual reality technologies market.

Report Includes:

  • An overview of the global market for virtual reality technologies.
  • Analyses of global market trends, with data from 2016, estimates for 2017, and projections of compound annual growth rates (CAGRs) through 2022.
  • Market breakdown by component, technology, application, and region.
  • Identification of segments with high growth potential and their future applications.
  • Explanation of major drivers and regional dynamics of the market and current trends within the industry.
  • Detailed profiles of major vendors in the market.

Companies Mentioned

  • 7D Vision
  • Alphabet Inc. (Google Inc.)
  • Christie Digital Systems USA Inc.
  • DPVR (Shanghai Lexiang Technology Co., Ltd)
  • Emagin, Inc.
  • EON Reality Inc.
  • Gravity Jack Inc.
  • HTC Corp.
  • Huawei Technologies Co., Ltd.
  • Iamgeniusvr
  • Marxent Labs LLC
  • MerGE Labs, Inc.
  • Nintendo Co. Ltd
  • Nvidia Corp.
  • Octagon Studio Ltd.
  • Oculus Vr LLC
  • Pico Technology Co Ltd
  • Qualcomm Inc.
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • Tpcast
  • Unity Technologies
  • Virtalis Ltd.
  • Vr Union Ltd.
  • Worldviz
  • Zeiss

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