I’ve been thinking about this subject for a while now, because it can have a rather startlingly huge impact on a 3D render. But you see, I just can’t come up with a way to explain it better than this article, Gamma Correction For A Linear Workflow. It covers all the whats, whys, and hows of gamma correction, and does it much better than I ever could. So what I’ll do is post a nice, clear illustration of what gamma correction will do for a DAZ Studio render. And I will also pass along the warning that you should always do test renders with gamma correction on, if you intend to use it, because otherwise your lighting will be all messed up. (more…)
Taming The Dimensions