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Faceware Technologies Releases Faceware Live 2.5
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Faceware Technologies Releases Faceware Live 2.5

New update delivers enhanced markerless face tracking technology, preview characters, New animation tuning workflow and more

 

Los Angeles, Calif. - May 23, 2017 - Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced that its Faceware Interactive division has upgraded and released version 2.5 of its real-time facial mocap and animation product, Faceware Live. The latest upgrades are the result of advancements in the consumer-grade facial tracking technology developed by Faceware’s parent company, Image Metrics, which has been used in successful apps like L’Oreal’s MakeupGenius and Nissan’s Die Hard Fan, and which now has been incorporated into Faceware Live.

 

Faceware Live produces facial animation in real time by automatically tracking a performer’s face and instantly applying that performance to a facial model. Faceware Live requires just a single camera for tracking purposes. That camera can be an onboard computer video or webcam, the Faceware GoPro or Pro HD Headcam Systems, or any other video capture device.

 

Use Cases for Live 2.5

Examples include Hasbro’s Facebook Live Announcement for Monopoly, the RWBY panel at RTX Australia, and the hugely popular Barbie Vlog.  

 

 

“With technology advancements in CG, VR/AR/MR, interactive marketing, and graphics processing, we’re seeing a growing number of inquiries for live CG performances and the ability to ‘drive’ digital characters in real time,” said Peter Busch, vice president of business development at Faceware Technologies. “To deliver on that, the market needs face tracking technology that is completely stable and tracks facial movements across a range of different conditions. With Live 2.5, we’re taking another important step toward making that future a reality.  The quality of realtime, markerless tracking we can do now is absolutely mind-blowing.”

 

Upgrades to version 2.5 include:

 

 

Nearly 20 other improvements have also been included in this upgrade. A full list can be found here.

  

Support

Technical articles and videos can be found in the Live section of Faceware’s website: http://support.facewaretech.com/live.

 

Availability

Faceware Live 2.5 is available free-of-charge to current Live customers starting today. New customer should contact Faceware sales pricing and information at Email Contact. For more product information, please visit the Faceware Live page

 

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About Faceware Technologies

Faceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company’s Faceware Facial Motion Capture product line has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware’s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com

 

 

For more information, please visit:

Website: www.facewaretech.com

Twitter: https://twitter.com/#!/FacewareTech

Vimeo: http://vimeo.com/facewaretech

LinkedIn: http://www.linkedin.com/company/2509306?trk=tyah

 

© 2017. Faceware Technologies, Inc. All rights reserved. “Faceware” is a registered trademark of Faceware Technologies, Inc. All other trademarks are the property of their respective owner(s).


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