London, 7th November 2017: Creative software developer, Foundry, has today announced the launch of Modo 11.2, the third and final instalment of the powerful Modo 11 Series.
Building on the improvements made in Modo 11.0 and 11.1, the industry leading 3D modelling tool updates with a host of updated features that will help artists to deliver even faster and more visually spectacular work.
“The continued development of the modeling tools and enhancements to UV-related workflows make Modo 11.2 a great release. And the performance improvements shown for deforming objects shows Modo is aiming at providing a much more pleasant experience when animating in the application,” said Sergio Mucino, trainer and founder of MaxTD.com.
Key features for this new release include:
Poly bevel improvements: improving edge flow through complex geometry intersections the new poly bevel features include Square Corner, which provides the option to add a quadrangle at sharp corners of boundary polygons and Offset Even makes the distance of an inserted face even. Maintain Co-Planar Edge fixes some special cases related to co-planar edges, while Edge Rail is a new option for group bevel tasks.
Procedural Modelling tools: continue to expand and provide even greater flexibility. The new ‘Select by Previous’ operation allows procedural selection of previously created elements in the modelling stack. The new ‘Set Polygon Type’ mesh works on any surface polygons or selection of surface polygons. It modifies the polygon type, converting polygons into faces, subdivision surfaces or catmull-clark polygons. Plus, there is now a new ‘Flip Polygons’ mesh operation to reverse the surface normal of polygons.
UV tool advancements: making it even easier for artists to texture games assets with consistency and efficiency. Additional features have also been added to align UV islands more quickly and stack islands for more efficient texture usage. Modo 11.2 also sees the introduction of a new UV coverage indicator showing the coverage percentage by foreground items and all items in a UV map.
Other updates include animation performance enhancements, alembic replicator and particle data export, a new cloud based present browser, a MeshFusion ElboPipe Assembly and updated texel density tools.
Shane Griffith, Product Manager, Foundry, commented: “The Modo 11 Series has delivered improved value across several areas, helping artists, designers and games developers to deliver content that is more inspiring, creative and efficient. We believe the final instalment of this series will propel the performance and reliability of 3D modelling tasks for the next generation of projects.”
Modo 11.2 goes live today and will be available for purchase on Foundry’s website and via accredited resellers.
Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualisation and entertainment industries. Foundry’s software advances the art and technology of visual experience in partnership with creative leaders across the globe. It enables clients like Pixar, Mercedes-Benz, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality by solving complex creative challenges.
The company was founded in 1996 and is headquartered in London, with 300 staff based across offices in Silicon Valley, Los Angeles, Shanghai, Austin and the UK. Foundry consistently invests in R&D to provide more efficient ways for its clients to bring visual concepts to life.
In 2015, the London Stock Exchange named Foundry one of its “1000 Companies to Inspire Britain.” It regularly features in The Sunday Times’ Tech Track as one of Britain’s fastest-growing private technology companies, most recently in 2016 when it also won the Excellence in Service Award at the International Track 200 awards. Every single film nominated for the Academy Award for Best Visual Effects in the last six years was made using Foundry’s software.
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