Sponsored by Disney and Target, IMMERSION 2014 features Disney Animation Studios, the Smithsonian, Google, Microsoft, Stratasys, Oculus, Oracle, Bitcoin and more
BOSTON, MA - MAY 8, 2014 - Building on the success of the previous 8 years of Immersive Education conferences in Boston, the world's leading experts in immersion and immersive technology convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by The Getty and Loyola Marymount University in collaboration with the Smithsonian Institution, IMMERSION 2014 is open to the public. Speakers, exhibitors and registration details are online at http://summit.ImmersiveEducation.org
Sponsored by Disney and Target, IMMERSION 2014 features speakers and exhibits by Disney Animation Studios, the Smithsonian Institution, Google, Microsoft, Stratasys, Oculus, Oracle, Bitcoin and more.
Interviews and complementary media and press passes are available upon request.
IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Oculus Rift), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.
IMMERSION 2014 modules include Arts & Culture, Entertainment, Human-Computer Interaction, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.
Immersive Education Initiative