DUBLIN — (BUSINESS WIRE) — May 16, 2012 — Research and Markets ( http://www.researchandmarkets.com/research/vck4vs/beginning_ios_game) has announced the addition of John Wiley and Sons Ltd's new book "Beginning iOS Game Development" to their offering.
Get in the game and start building games for the iPhone or iPad!
Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.
- Requires no previous experience with building a game for the iOS platform
- Details how iOS games require different considerations than other applications
- Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio
If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Key Topics Covered:
PART I: THE TOOLS TO GET STARTED
CHAPTER 1: GAMES ON IOS
CHAPTER 2: THE XCODE PROGRAMMING ENVIRONMENT
CHAPTER 3: THE C PROGRAMMING LANGUAGE
CHAPTER 4: THE OBJECTIVE-C PROGRAMMING LANGUAGE
CHAPTER 5: THE COCOA FOUNDATION FRAMEWORK
CHAPTER 6: DRAWING WITH UIKIT AND CORE GRAPHICS
CHAPTER 7: RESPONDING TO USER INTERACTION
CHAPTER 8: ANIMATING YOUR GRAPHICS
CHAPTER 9: MAKING NOISE WITH IOS AUDIO APIS
CHAPTER 10: BUILDING A NETWORKED GAME WITH GAMEKIT
For more information visit http://www.researchandmarkets.com/research/vck4vs/beginning_ios_game
Source: John Wiley and Sons Ltd