The Future is Now: Mass Effect 2 Takes 14th Annual Interactive Achievement Awards' Game of the Year

  • Publisher: Rockstar Games
  • Developer: Rockstar San Diego
  • Art Director: Daren Bader

Outstanding Achievement in Story

Mass Effect 2

  • Publisher: Electronic Arts
  • Developer: BioWare
  • Writers: Mac Walters, Drew Karpyshyn

Outstanding Character Performance

Red Dead Redemption – John Marston

  • Publisher: Rockstar Games
  • Developer: Rockstar San Diego
  • Writers: Christian Cantamessa, Dan Houser, Michael Unsworth
  • Voice Actor: Rob Wiethoff

Outstanding Achievement in Soundtrack

Rock Band 3

  • Publisher: MTV Games
  • Developer: Harmonix Music Systems
  • Music Supervisor: Eric Brosius

Outstanding Achievement in Sound Design


  • Publisher: Playdead
  • Developer: Playdead
  • Sound Design/Audio Lead: Martin Stig Andersen

Outstanding Achievement in Online Game Play

StarCraft II: Wings of Liberty

  • Publisher: Blizzard Entertainment
  • Developer: Blizzard Entertainment
  • Executive VP Game Design: Rob Pardo
  • Project Director Greg Canessa
  • Designer: Alex Sun
  • Technical Director Matthew Versluys

Outstanding Achievement in Original Music Composition

Heavy Rain

  • Publisher: Sony Computer Entertainment America
  • Developer: Quantic Dream
  • Composer: Norman Corbeil

Outstanding Achievement in Game Play Engineering

Red Dead Redemption

  • Publisher: Rockstar Games
  • Developer: Rockstar San Diego
  • Lead Designer: Christian Cantamessa

Since 1996, the Interactive Achievement Awards have recognized outstanding games, individuals and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. More than 160 titles were played and evaluated by members of the Academy's Peer Panels. The panels are comprised of the game industry's most experienced and talented men and women. Each panel is responsible for evaluating one award category. Interactive Achievement Award recipients are determined by a vote of qualified Academy and IGDA members. Award voting is confidential, conducted online and supervised and certified by VoteNet Solutions, Inc. The integrity of the system, coupled with a broad-based voting population of AIAS members, makes the Interactive Achievement Awards the most credible, respected and recognized awards for interactive entertainment software.

About the Academy of Interactive Arts & Sciences

The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy's mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. The Academy has over 20,000 members, with the board comprised of senior executives from the major videogame companies including BioWare/Pandemic, Electronic Arts, Microsoft, Nintendo, Sony and Ubisoft. More information on AIAS and the D.I.C.E. Summit can be found at and

SOURCE Academy of Interactive Arts & Sciences

Academy of Interactive Arts & Sciences
Interactive Achievement Awards
VoteNet Solutions, Inc.
Debby Chen, Academy of Interactive Arts & Sciences
Phone: +1-818-876-0826
Email Contact

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