Warning: session_start() [function.session-start]: The session id is too long or contains illegal characters, valid characters are a-z, A-Z, 0-9 and '-,' in /www/www_com/htdocs/config.inc.php on line 2134

Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /www/www_com/htdocs/config.inc.php:2134) in /www/www_com/htdocs/config.inc.php on line 2134

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /www/www_com/htdocs/config.inc.php:2134) in /www/www_com/htdocs/config.inc.php on line 2134
Mixamo Supports Autodesk HumanIK Rigs in Autodesk Maya

Mixamo Supports Autodesk HumanIK Rigs in Autodesk Maya

High-quality Motions Can Now Be Applied to FBIK Control Rigs, Improving 3D Character Animation Processes for Maya Users

SAN FRANCISCO, July 7 — (PRNewswire) — 3D character animation service Mixamo Inc. today announced more seamless support of Autodesk Maya 2011 software Full Body Inverse Kinematics (FBIK) Control Rigs, furthering its leadership in the character animation space.

Using an FBIK rig based on Autodesk HumanIK technology, Maya software users can now apply any animation in Mixamo's online collection directly onto their FBIK control rigs. Consequently, Maya FBIK users can animate their characters more efficiently than previously possible. Furthermore, because the control rig is preserved, users can make additional keyframe adjustments to the applied animations. With these advancements, Mixamo can help to significantly reduce the time it takes to create high quality animations using Maya software.

"We are seeing more casual and mobile game developers move from a 2D to a 3D pipeline with Autodesk Maya software, as a way to differentiate their games in an increasingly crowded market," said Marc Stevens, Autodesk vice president, Games. "Mixamo's support for Maya FBIK control rigs will be especially valuable to these developers. It helps to simplify the animation process and makes quality animation more attainable for smaller game development teams working with tighter budgets and on shorter deadlines."

Mixamo provides animators, game artists, and 3D professionals an improved character animation pipeline that fits seamlessly into their existing 3D projects. Users simply upload their own FBIK-rigged character to Mixamo and select and customize animations from an extensive production-quality collection, which are then automatically applied onto their character. Finally, users can download the animations and import back into their Maya scenes. This improved workflow results in significant time and cost savings.

"Mixamo is the first and only online service that offers Maya FBIK rig users the capability to apply animations directly to their control rigs automatically, and also to customize these motions in real-time," explains Mixamo Co-founder and CTO, Stefano Corazza. "Mixamo's vision is to make the lives of 3D artists and developers easier by seamlessly supporting the best 3D pipelines and software tools in the industry. Mixamo already supports the Autodesk 3ds Max Biped System, so it was a natural step to support the Maya FBIK Control Rig System as well."

The Mixamo online service leverages the freely available Autodesk Maya FBX plug-in, and can be used with Autodesk Maya 2008 or later. For general information, please visit www.mixamo.com.

For specific Maya FBIK support information, please visit www.mixamo.com/c/maya_fbik.

About Mixamo

Mixamo Inc. is a Silicon Valley, VC-funded company founded by 3D pioneers Stefano Corazza, CTO, and Nazim Kareemi, CEO. Based on research from Stanford University's BioMotion lab, Mixamo offers the first online 3D character animation service that provides 3D game developers the power to customize and create professional-quality character animations at unprecedented speeds. Mixamo currently employs a team of outstanding computer vision experts, 3D animators, software engineers and serial entrepreneurs from around the world.

For more information, please visit www.mixamo.com, or follow Mixamo on Twitter.

Copyright ©2010 Mixamo™. All trademarks are property of their respective owners and used with their permission.

Autodesk, FBX, Maya and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.

SOURCE Mixamo Inc.

Contact:
Mixamo Inc.
Autodesk, Inc.
Mixamo, Inc.
Phone: +1-415-255-7455
Email Contact www.twitter.com/mixamo
Web: http://www.mixamo.com/




Review Article Be the first to review this article



© 2017 Internet Business Systems, Inc.
25 North 14th Steet, Suite 710, San Jose, CA 95112
+1 (408) 882-6554 — Contact Us
ShareCG™ is a trademark of Internet Business Systems, Inc.

Report a Bug Report Abuse Make a Suggestion About Privacy Policy Contact Us User Agreement Advertise