Allegorithmic Integrates Substance Engine into Houdini 15

Allegorithmic Integrates Substance Engine into Houdini 15

Free Update Brings Leading 3D Material Creator to Professional VFX Artists; Fast Exportation to the Unity Game Engine

 

VENICE, CA. – May 26, 2016 – Today, Allegorithmic announces the immediate integration of Substance Engine into Houdini 15. VFX artists can now import, visualize and tweak materials with the same freedom AAA game developers have enjoyed for years.

By employing the same nodal system as Houdini, Substance Engine arrives in a format Houdini artists already understand. Materials can be created, customized and applied to any Houdini asset, including characters and environments. When finished, assets can be exported to the Unity game engine or sent to Mantra, Arnold or RenderMan (with a simple script) for a final render.

Using Houdini Expressions, variables can be attached to Substances, making the process of manipulating textures even more fluid for animated sequences. These expressions can also help artists produce thousands of randomized objects quickly, with all the scale and realism VFX requires.

“We’re thrilled to see this collaboration between SideFX and Allegorithmic spring to life,” said Rob Stauffer, Senior Production Consultant at SideFX. “Artists can now stretch the capabilities of both Houdini and Substance, with interactive workflows that cover the entire process - modeling, texturing and rendering."

“This integration makes Substance feel like it’s been in Houdini for years,” said Dr. Sébastien Deguy, Founder and CEO of Allegorithmic. “It’s truly plug-and-play.”

Pricing/Availability

The Substance Engine integration is free, compatible with Houdini 15.5 and available for Windows, Mac OS X, and Linux. It can be downloaded now via Allegorithmic’s website: https://www.allegorithmic.com/content/substance-houdini.

About Allegorithmic  

Founded in 2003 and based in France, the US and China, Allegorithmic is the leader in 3D texturing technologies with more than 50,000 users including Sony, Microsoft, Activision, Electronic Arts, Ubisoft, NCSoft, Tencent, Autodesk, NVIDIA and Intel. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company’s flagship product range is Substance. For more information on Allegorithmic and its products, please visit:  www.allegorithmic.com.

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© Copyright 2016 Allegorithmic. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.

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Colin McLaughlin, (503) 796-9822, Email Contact

Reader contact:

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63000 Clermont-Ferrand, France

+33 4 73 34 70 80

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