Global Games Market 2014-2018: Key Vendors are Activision Blizzard, Electronic Arts, Microsoft, Sony and Tencent Holdings

DUBLIN, Oct. 7, 2014 — (PRNewswire) — Research and Markets has announced the addition of the "Global Games Market 2014-2018" report to their offering.

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At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety of platforms.

The analysts forecast the Global Games market to grow at a CAGR of 9.19 percent over the period 2013-2018.

The Global Games market can be segmented into seven divisions: TV/Console, MMO, Mobile, Casual/Social, PC/MAC, Handheld, and Tablet.

The report, the Global Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC, North America, Western Europe, Latin America, Eastern Europe, and the MEA region; it also covers the Global Games market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

One of the major trends in this market is the increased number of platforms such as mobile platforms, social network gaming, handheld games, and online games on the PC.

According to the report, one of the major drivers of market growth is the emergence of mobile games because of the rapid adoption of smartphones and tablets with internet.

Further, the report states that one key inhibitor of market growth is the piracy of games because pirate servers are offering licensed, fee-based games for free.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Global Games Market: An Overview

07. Market Landscape

08. Market Segmentation by Product

09. Geographical Segmentation

10. Key Leading Countries

11. Buying Criteria

12. Market Growth Drivers

13. Drivers and their Impact

14. Market Challenges

15. Impact of Drivers and Challenges

16. Market Trends

17. Trends and their Impact

18. Vendor Landscape

19. Key Vendor Analysis

20. Other Prominent Vendors

Companies Mentioned:

  • Activision Blizzar
  • Apple
  • Changyou
  • DeNA
  • Disney
  • Electronic Arts
  • Facebook
  • GREE
  • Google
  • GungHo Entertainment
  • King
  • Konami
  • Microsoft
  • NCSoft
  • Namco Bandai
  • NetEase
  • Nexon
  • Nintendo
  • Sega
  • Sony
  • Square Enix
  • Take-Two Interactive
  • Tencent Holdings
  • Ubisoft
  • Zynga

For more information visit http://www.researchandmarkets.com/research/p766vz/global_games

Media Contact: Laura Wood, +353-1-481-1716, Email Contact

SOURCE Research and Markets

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Research and Markets
Web: http://www.researchandmarkets.com




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