3D Sensor Market by Technology, Products, Types, Applications and Geography - Analysis & Forecast to 2014 - 2020

NEW YORK, May 27, 2014 — (PRNewswire) — Reportlinker.com announces that a new market research report is available in its catalogue:

3D Sensor Market by Technology, Products, Types, Applications and Geography - Analysis & Forecast to 2014 - 2020

http://www.reportlinker.com/p02130435/3D-Sensor-Market-by-Technology-Products-Types-Applications-and-Geography---Analysis--Forecast-to-2014---2020.html

3D sensor is considered as one of the most vibrant sectors owing to its presence, usage, and overlap with many other industry verticals. 3D sensor is the extension of well-established sensor market, a way of treating communications and data into the business of efficient product handling, from consumer to media and entertainment. It makes the electronics more attractive with the growing acceptability of gesture applications; and it makes hybrid cars feasible.

It is important to recognize the role played by 3D sensor as an enabling technology. Frequently, the performance and efficiency of a large and complex system can be critically determined by the 3D sensor within that system. 3D sensor is, therefore, not simply a component, but can be considered the heart of many systems. 3D sensor products are the result of hierarchies of research, design, and manufacturing activities across many scientific and engineering disciplines.

Its other important aspects include basic technologies, product technologies, types, applications, and geography. The technology market entails five major types viz.; Leap, Ultrasound, Stereo Camera, Structured Light, and TOF. The product segment caters consumer, automotive, medical, media and entertainment, and 3D robots market. The geography segment includes Americas, Europe, Asia-Pacific, and the Rest of the World. This supply chain is of critical importance to the industry. Indeed, it is well-known that SMEs, alongside academia, generate a large proportion of the novel innovative technologies. Major players in this field include: Infineon Technologies (Germany), PrimeSense (Israel), LMI Technologies (Canada), SoftKinetic (Belgium), Cognivue (Canada), IFM Electronic (Germany), SourceFire (U.S.), ASUSTeK Computer Inc. (Japan), Omnivision Technologies (U.S.), and Panasonic Corporation (Japan).

This report is focused on giving a detail-view of the complete 3D sensor industry with regards to the products market and device market with detailed market segmentations, combined with qualitative analysis at each and every aspect of the classifications done by substrate wafer technology, devices, characteristics, products, application verticals (sectors), sub- applications, and geography. All the numbers, both – in terms of the revenue and volume, at every level of detail, are forecasted till 2020 to give a glimpse of the potential revenue base in this market.

Table of Contents

1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 MARKET SEGMENTS & MARKET ASPECTS COVERED
1.5 STAKEHOLDERS
1.6 REPORT ASSUMPTIONS
1.6.1 GENERAL ASSUMPTIONS
1.6.2 YEAR-WISE & FORECAST ASSUMPTIONS
1.7 RESEARCH METHODOLOGY
1.7.1 MARKET SIZE
1.7.2 MARKET CRACK DOWN AND DATA TRIANGULATION
1.7.3 KEY POINTS TAKEN FROM SECONDARY SOURCES
1.7.4 KEY POINTS TAKEN FROM PRIMARY SOURCES
1.7.5 KEY COMPANIES COVERED DURING THE STUDY

2 EXECUTIVE SUMMARY

3 COVER STORY
3.1 RESEARCH INTERVIEW WITH VP SALES & MARKETING ZRRO TECHNOLOGIES LTD. (ISRAEL)
3.2 RESEARCH INTERVIEW WITH CEO, XYZ INTERACTIVE TECHNOLOGIES INC. (CANADA)

4 MARKET OVERVIEW
4.1 INTRODUCTION
4.1.1 MARKET SEGMENTATION
4.1.2 3D SENSOR TECHNOLOGY, TYPE, PRODUCTS, AND APPLICATIONS
4.1.3 GLOBAL MARKET OVERVIEW
4.2 HISTORY AND EVOLUTION
4.3 VALUE-CHAIN ANALYSIS
4.3.1 BUSINESS MODELS AND GLOBAL SCALING ANALYSIS
4.3.2 PRIVATE AND PUBLIC RESEARCH ORGANIZATIONS AND UNIVERSITIES
4.4 TECHNOLOGY ROADMAP

5 MARKET ANALYSIS
5.1 INTRODUCTION
5.2 MARKET DYNAMICS
5.2.1 MARKET DRIVERS
5.2.1.1 Increase in demand for 3D sensors enabled devices in the consumer electronics sector
5.2.1.2 Consumer preference of wearable devices
5.2.1.3 Growing demand for tablet PCs, notebooks, and mobile phones
5.2.1.4 Need for security and surveillance cameras
5.2.1.5 Demand for 3D sensors in gaming
5.2.2 MARKET RESTRAINTS
5.2.2.1 Lack of product differentiation
5.2.2.2 Heavy maintenance and refurbishment costs in high end devices
5.2.2.3 Lack of manufacturing excellence
5.2.3 MARKET OPPORTUNITIES
5.2.3.1 Emerging retail and media applications
5.2.3.2 Gesture recognition technology
5.2.3.3 Graphene-based sensors
5.2.3.4 3D motion detection in indoor navigation using accelerometers
5.3 BURNING ISSUES
5.3.1.1 Convergence of multiple applications/products into one
5.3.1.2 Fast pace replacement of 2D into 3D digital world

5.4 WINNING IMPERATIVES
5.4.1.1 Curved image sensors
5.4.1.2 Touchless sensing applications
5.5 INDUSTRY TRENDS
5.5.1 MARKET LIFE CYCLE ANALYSIS
5.6 PORTER'S ANALYSIS
5.6.1 THREATS FROM NEW ENTRANTS
5.6.2 THREATS FROM SUBSTITUTES
5.6.3 BARGAINING POWER OF SUPPLIERS
5.6.4 BARGAINING POWER OF BUYERS
5.6.5 DEGREE OF COMPETITION

6 MARKET BY TECHNOLOGY
6.1 INTRODUCTION
6.2 LEAP
6.3 ULTRASOUND
6.4 STEREO CAMERA
6.4.1 SPECIFICATIONS OF STEREO CAMERA TECHNOLOGY
6.5 STRUCTURED LIGHT
6.5.1 SPECIFICATIONS OF STRUCTURED LIGHT TECHNOLOGIES
6.6 TIME OF FLIGHT
6.6.1 SPECIFICATIONS OF TIME OF FLIGHT
6.7 COMPARISON OF TECHNOLOGIES

7 MARKET BY PRODUCTS
7.1 INTRODUCTION
7.2 CONSUMER ELECTRONICS PRODUCTS
7.2.1 SMARTPHONES
7.2.2 LED/OLED TVS
7.2.3 PC/LAPTOPS
7.2.4 PRINTERS
7.2.5 CAMERAS

7.2.6 SCANNERS
7.2.6.1 Benefits of 3D scanning
7.2.7 OTHERS
7.3 MEDICAL PRODUCTS
7.4 AUTOMOTIVE PRODUCTS
7.5 MEDIA & ENTERTAINMENT PRODUCTS
7.5.1 CAMERA
7.5.2 OTHERS
7.6 3D ROBOTS
7.7 OTHER PRODUCTS

8 MARKET BY TYPE
8.1 INTRODUCTION
8.2 IMAGE SENSORS
8.2.1 CMOS 3D IMAGE SENSOR
8.2.2 3D ELECTRO OPTICAL IMAGE SENSOR
8.2.3 3D TIME OF FLIGHT IMAGE SENSOR
8.3 POSITION SENSORS
8.4 ACOUSTIC SENSORS
8.5 ACCELEROMETER SENSORS
8.6 PRESSURE SENSORS
8.7 TEMPERATURE SENSORS
8.8 OTHERS

9 MARKET BY APPLICATION
9.1 INTRODUCTION
9.1.1 GESTURE RECOGNITION
9.2 CONSUMER APPLICATIONS
9.2.1 MOBILE PHONES
9.2.2 WEARABLE ELECTRONICS
9.2.3 TABLET PCS
9.2.4 CAMERA
9.2.4.1 Point and shoot cameras
9.2.4.2 DSLRs
9.2.4.3 Camcorders
9.2.4.4 Webcams
9.2.4.5 Helmet and POV camera
9.2.4.6 Remote control
9.2.5 SECURITY
9.2.6 GAMING CONSOLE
9.2.7 OTHERS
9.3 MEDICAL APPLICATIONS
9.3.1 PATIENT MONITORING DEVICES
9.3.2 DIAGNOSTIC APPLICATIONS
9.3.3 OTHERS
9.4 AUTOMOTIVE
9.4.1 POWERTRAIN
9.4.2 VEHICLE SECURITY SYSTEM
9.4.3 SAFETY AND CONTROL
9.4.4 TELEMATICS
9.4.4.1 Information and navigation
9.4.4.2 Entertainment
9.4.4.3 Diagnostics
9.4.5 GPS NAVIGATION SYSTEMS
9.4.6 OTHER APPLICATIONS
9.5 INDUSTRIAL APPLICATIONS
9.5.1 PROCESS AUTOMATION INDUSTRIES
9.5.1.1 CAD-CAM systems
9.5.1.2 Virtual renders
9.5.1.3 Rapid prototyping tools
9.5.2 POWER INDUSTRIES
9.5.3 OTHERS
9.6 AEROSPACE & DEFENSE APPLICATIONS
9.6.1 ENGINE AND PROPULSION
9.7 ROBOTICS APPLICATIONS
9.8 MEDIA & ENTERTAINMENT APPLICATIONS
9.8.1 STEREOSCOPIC ANALYZER
9.8.2 POSE & GESTURE ANALYSIS
9.8.3 HIGH RESOLUTION PANORAMAS
9.8.4 3D SIGNAGE
9.8.5 3D VIDEO CONFERENCING
9.9 OTHERS
9.9.1 AGRICULTURE
9.9.2 DOCUMENT SCANNING
9.9.3 OTHERS

10 MARKET BY GEOGRAPHY
10.1 INTRODUCTION
10.2 AMERICAS
10.2.1 NORTH AMERICA
10.2.2 SOUTH AMERICA
10.3 EUROPE
10.3.1 U.K.
10.3.2 GERMANY
10.3.3 FRANCE
10.3.4 ROE
10.4 ASIA-PACIFIC

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