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Posts Tagged ‘SIGGRAPH 2014’

CG: Fantasia to Today

Thursday, October 2nd, 2014

We returned from SIGGRAPH 2014 in August trying to figure out all that we had seen and heard, and what it all really meant.

Over the years, I’ve seen SIGGRAPH and the CG industry become more oriented toward technology and sensationalism and less toward art and humanities. I’m not saying that this observation by itself is good or bad, just an observation. We’re increasingly seeing CG technology take over as rendering farm airflow, resolution, FPS, pipeline issues, etc. as becoming more important than real people being people – in other words, acting.

However, I do personally question the proliferation and predominance of movies that are 100% CG. What is happening to real actors (people) being seen and heard as characters as opposed to CG animated (artificial) characters that are created to be seen, but still require human voices to be heard?

While hardly the first animated feature file, 75 years ago Disney’s Fantasia started a trend with artists manually drawing characters that has evolved to today’s CG-generated characters.

Fantasia consists of eight animated segments set to pieces of classical music conducted by Leopold Stokowski.

Fantasia: Clair De Lune

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SIGGRAPH Product Showcase: MAXON CINEMA 4D Provides Versatile CG Tools

Thursday, September 4th, 2014

During SIGGRAPH 2014, we talked to a lot of attendees and exhibitors. One of the CG software developers we spent time with was MAXON, whose flagship product line is CINEMA 4D.

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH (Friedrichsdorf, Germany). It is capable of procedural and polygonal/surface modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.

We spoke with Paul Babb, President and CEO of MAXON for the Americas. He said that CINEMA 4D is an animation product used for motion graphics for broadcast television, visual effects, scientific/medical animation, video game graphics, and architectural and engineering visualization.

At their SIGGRAPH 2014 exhibit, MAXON employed a wide range of artists at the booth showing what CINEMA 4D can do, such as game developers, visual effects artists, and motion graphics experts. Also exhibited at the booth were demonstrations showing integration with the Arnold renderer and the Houdini graphics engine.

What is CINEMA 4D?

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