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 CG EDITOR'S CUT

Archive for October, 2014

ShareCG 2015 Editorial Lineup

Tuesday, October 28th, 2014

Since it’s almost November with just two months left of this year, it’s not too early to start thinking about what ShareCG will be covering in 2015. The calendar below reflects what we think are some of the most important CG topics today, as well as from feedback from our readers and other supporters.

The main theme for each month will be covered in an extended article or series of articles so that the topic can be covered in a more comprehensive way. We’ll also be covering some of the major CG events throughout the year, reporting what we see and hear from vendors, partners, and attendees.

If you have any thoughts of topics you would like to see covered in 2015, feel free to contact me at jeff@ibsystems.com or 719.221.1867.

We look forward to an exciting 2015 and providing you with the CG content you want most for improving your design and production processes.

Keep ShareCG.com your source for all things CG. It’s going to be a great year!

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When CG Meets The Factory Floor, Expect the Unexpected

Wednesday, October 22nd, 2014

Since I handle two publications for IBSystems, MCADCafe and ShareCG, I attend a number of conferences and trade shows during the year for each publication. The markets for these events couldn’t be more different with regard to content, markets, audience, technologies, end products, and so on. The more I think about it, though, are they really that different?

Obviously, both entertainment and manufacturing employ a number of the same technologies, such as digital design methods, 3D scanning, 3D printing, project management, etc. – just with different end results – one physical, and one virtual.

This commonality really hit home in the past couple of months after attending two gigantic conferences and exhibitions – SIGGRAPH for ShareCG and IMTS for MCADCafe.

SIGGRAPH 2014 : Technical Papers Preview

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What HP’s Split Might Mean For CG

Thursday, October 9th, 2014

If there has ever been a company that has struggled to reinvent and find itself and its former stature in consumer and commercial technology, it’s HP.

There was a time when HP had no equal in several product segments, such as test & measurement, calculators, pocket PCs/personal assistants, etc., but those days are long gone. Sure, the company reigns in printers, and their desktop and mobile workstations are utilitarian (although the HP Z1 is a notable exception), but not nearly as competitive as in the good old days.

In an attempt to return to its former glory days, HP said Monday that it will split into two public companies with one side focusing on its cloud and enterprise market (Hewlett-Packard Enterprise), and the other on personal systems (computers) and printers (HP Inc.). The company also plans to cut another 5,000 jobs.

Although it’s a couple years old, check out HP’s CEO, Meg Whitman explain her plans for reviving HP:

Interview with Meg Whitman, HP CEO – The Plan to Revive HP

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CG: Fantasia to Today

Thursday, October 2nd, 2014

We returned from SIGGRAPH 2014 in August trying to figure out all that we had seen and heard, and what it all really meant.

Over the years, I’ve seen SIGGRAPH and the CG industry become more oriented toward technology and sensationalism and less toward art and humanities. I’m not saying that this observation by itself is good or bad, just an observation. We’re increasingly seeing CG technology take over as rendering farm airflow, resolution, FPS, pipeline issues, etc. as becoming more important than real people being people – in other words, acting.

However, I do personally question the proliferation and predominance of movies that are 100% CG. What is happening to real actors (people) being seen and heard as characters as opposed to CG animated (artificial) characters that are created to be seen, but still require human voices to be heard?

While hardly the first animated feature file, 75 years ago Disney’s Fantasia started a trend with artists manually drawing characters that has evolved to today’s CG-generated characters.

Fantasia consists of eight animated segments set to pieces of classical music conducted by Leopold Stokowski.

Fantasia: Clair De Lune

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