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 CG EDITOR'S CUT
Jeff Rowe
Jeff Rowe
Jeffrey Rowe has more than 40 years of experience in all aspects of industrial design, mechanical engineering, and manufacturing. On the publishing side, he has written well over 1,000 articles for CAD, CAM, CAE, and other technical publications, as well as consulting in many capacities in the … More »

ShareCG To Share SIGGRAPH 2014 Experience

 
August 21st, 2014 by Jeff Rowe

As the new editor of ShareCG, I just returned from SIGGRAPH 2014 in Vancouver, British Columbia — an exhausting, but exciting look into the future of CG and interactivity.

SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

SIGGRAPH is widely recognized as the most prestigious forum for publishing and disseminating computer graphics research and development.

The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world’s most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. The Computer Animation Festival is always a “must see” at SIGGRAPH!

SIGGRAPH 2014 Computer Animation Festival

As a media sponsor, IBSystems (parent company for ShareCG) was an active participant at SIGGRAPH 2014 in talking with dozens of attendees, attending and contributing to technical sessions, and recording live executive video interviews at its exhibition booth throughout the week.

The executives interviewed included those from companies, such as:

  • AMD
  • ARM
  • Autodesk
  • BenQ
  • Dell
  • Lenovo
  • NVIDIA
  • Several other prominent CG players

These interviews will be available for viewing very soon (early next week) at ShareCG.Com.

We talked with many of the 150+ exhibitors at SIGGRAPH 2014, including:

  • Several companies that develop motion tracking and capture systems — from facial to full body.
  • Autodesk — several systems for animation, modeling and rendering, as well as the acquisition of Shotgun Software for production management.
  • 3D printers — including machines from Formlabs, Stratasys, and others.
  • Augmented/virtual reality
  • Maxon — Cinema 4D software for 3D modeling, painting, rendering, and animation.
  • Graphics cards — AMD FirePro and NVIDIA Quadro.
  • Production workstations — Dell and Lenovo.
  • Production management platforms
  • New animation production systems
  • Fuel3D — innovative 3D scanner.
  • SmithMicro — developers of Poser. We got a copy of Poser 2014 and will publish a review/evaluation of it this fall.
  • Other CG software for VFX and 3D animation, including open source solutions.

In the coming weeks, we’ll cover in greater detail all of the products and services these and other prominent companies were demonstrating at SIGGRAPH 2014. In other words, sharing what we saw, heard, and learned at SIGGRAPH 2014.

For the next three years, SIGGRAPH will be held in and around Los Angeles, and for good reason – it’s the center of media and entertainment production for much of this part of the world. Based on this year’s experience, I’m sure we’ll be back to the next several SIGGRAPH events.

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